Hello!
I know the engine is out of date. But Ion Fury is pretty fun!!!
So I want try make a game of this. But I cant find tutorials or such things how make a game in Build engine.
Thanks.
Hello!
I know the engine is out of date. But Ion Fury is pretty fun!!!
So I want try make a game of this. But I cant find tutorials or such things how make a game in Build engine.
Thanks.
None
Just saying, one could do a retro game with an up to date engine, too. They all (i think) have their totorials and communities to contact in case of difficulties …
@mangamango Google “Build engine mapping tutorial” and get hit by tons of mapping videos.
Levelworm said:
@mangamango Google “Build engine mapping tutorial” and get hit by tons of mapping videos.
Mapping is not I looking for. This is only for building maps. I am more looking is : How create a build-engined game.
Maybe is better a modern 90s engine: Quake or quake 2?
None
As you seem to need a tutorial, find out if such a thing exists before picking a game?
I am trying a de-make of an walking simulator like Layers of Fear.
I wanted try this in Build or Quake engine.
I know its maybe crazy idea.
PS: sorry for my english, because I am better in Deutsch :-)
None
It is not a crazy idea. That game you mention looks like a first person 3D game where the player walks around, exploring.
Any modern engine can do that and more, but it looks like you need to understand a few basics first.
I suggest the Unity or Godot engine and play through their extensive learning material and tutorials, step by step. They have examples, if not templates for such a style of gameplay.
But befor you implement, learn how to operate such an environment, a little linear algebra will help, some scripting/programming too. And be clear about what you plan to do.
You'll discover :-)
Here's an arbitrary example of a tutorial to make a 3D fps (Godot in this case). It shows the principles, and they are not fundamentally different from other engines.
I would assume that if you read it now, much sounds like “bohemian villages”, but no worries, there is a learning curve attached to game programming and everyone must go though it :-)