I'm looking around for open source, fast, and free to use sound libraries to use in my little opengl c++ engine. All I want to do is play multiple sound effects and play background music.
So far, I've found:
- fmod: I'm confused if this is free to use or if it's good for small projects like mine. I'm interested though.
- OpenAL: I read this was acquired by a company and is no longer free to use or not ideal for small projects. Is this true?
- SDL: I know what SDL is but I wouldn't like to include such a large framework into my project, I'm already using GLFW and happy with it.
Granted, any suggestions are greatly appreciated!