Original Post
I''m programming a tetris-style game using Window''s GDI. Every time I draw a rectangle it stays on the screen when I draw the next one, so I would leave a trail of rectangles whenever I moved the block. To solve this, I drew a big black rectangle the size of the screen to clear it before drawing the next frame, but I was wondering if there was a faster way to clear the screen, or perhaps a function that I could use? Thanks