Hey there, I'm pretty fresh to game development (I've worked on non-programming aspects of some small games in my first year of university) and wanted to get some opinions about what the best approach for making a game in 2D Unity, between Bolt (Unity's visual scripting tool) and writing C#, especially for a programming beginner like myself. I do like the idea of visual scripting rather than dealing with a bunch of lines, but I'd like to get some opinions for those who know about both.
What I'd mainly like to know is the limitations of either approach, and which one would ultimately be more worth it to go with, as well as any general thoughts or tidbits.
(At this stage I don't know C#, but I have some learning experience for Python)
Thanks bunches.