I am implementing a racing game using Bullet Physcis Engine.
As one of the key features, I'm trying to implement drift like the one implemented in Car X Drift Online, but I can't find a simple way to implement it.
The first way we tried was to implement it by reducing the friction of the rear wheels, similar to a real drift, which quickly caused the player to lose grip and out of control of the vehicle.
What I want to do is to create a state in which the drift button is pressed to keep the vehicle forward vector and the linear speed direction off, while not losing the grip.
To achieve this, we have also attempted to maintain a sliding condition by giving the vehicle a Torque before losing the Grip, but we have not achieved good results.
Are there any Tutorials or implementation examples related to this?
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How do I implement Arcade Drift using a physics engine?
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