Hello.
I am curious what is the best way to generate 3d sphere. I am using such simple method:
- Generate tetrahedron.
- Split tetrahedron faces into subfaces by dividing every its line by 2.
- Repeat point 2 recursively until required detalization has reached.
- Normalize every point, multiply them by radius and draw triangles
This approach works but i don't get regular points. Look at the picture.
Is it because tetrahedron not the good starting shape and it is better to use a different shape like icosahedron?
Or is it something wrong with my implementation? What is the best approach to do this?





