In Unreal Engine 5 there is a ray tracing option when creating new projects. For fun, I enabled the checkbox, created my project, and then I had to wait for 10 minutes while it compiled 6,500 or so shaders. Unfortunately, there was no visible difference (on my low-end GPU) when I went to run the level.
Can a Niagara fluid simulation cast light and shade on the environment?
Is ray tracing necessary? If so, what hardware supports this ray tracing?
To have the fluid sim hooked up to the global illumination would be a dream, like that scene in the clone war in Star Wars, where there is so much smoke, and the lasers light up that smoke.