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DirectX 11 Supports Ray Tracing (DXR)?

Started by yimx Dec 24, 2022 at 1:19 PM 2 replies 12.1k views
Original Post
yimx
yimx

Hello,
Directx11 is supports ray tracing dxr?
Or should I choose Directx12 for ray tracing?

JoeJ
JoeJ

yimx said:
Or should I choose Directx12 for ray tracing?

Yes. Ray tracing only works with DX12 or Vulkan.

Geri
Geri

You can write your ray tracer with shaders in dx11 or opengl, or it can be implemented it in opencl.
But it will not use nvidias dedicated shader cores. But probably they will get thrown out eventually from the chip anyway due to the lack of interest.
It makes no sense to change an api for such nonsensical features.

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