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Collision points detection

Started by Urban42 Jan 15, 2023 at 7:59 PM 1 replies 4.9k views
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Urban42
Urban42

well, I'm working on a 3d physics engine and used the separation axis theorem (SAT), but now to realize the rotation of rigid bodies, it is necessary to find all the collision points. I've also heard about Clipping and Support Mapping methods, but haven't really figured it out. Can someone give advice or write a short pseudocode?

None
Dirk Gregorius
Dirk Gregorius

I gave talks about these topics here:

http://media.steampowered.com/apps/valve/2013/DGregorius_GDC2013.zip

http://media.steampowered.com/apps/valve/2014/DirkGregorius_ImplementingQuickHull.pdf

http://media.steampowered.com/apps/valve/2015/DirkGregorius_Contacts.pdf

For GJK are recommend Erin Catto's presentation:

https://box2d.org/files/ErinCatto_GJK_GDC2010.pdf

https://box2d.org/files/ErinCatto_GJK_Source.zip

This should keep you busy for some time ?. Good luck!​

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