How would someone replicate this system in Pokemon Ranger?

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7 comments, last by Alberth 8 months ago

Hey guys, can someone tell me how someone would replicate a system like this one on Unreal Engine using blueprints?
https://youtu.be/cE1QIjlWtTI?si=Cr9oM2mg0qyP7S5N&t=35
Thank you in advance!!

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This question is not appropriate in the Game Design and Theory forum. What is Game Design? Post moved to a more appropriate forum.

@behavioradvanced , can you state specifically what you're looking for? You're wondering what engine to utilize a stylus on a touchscreen? On what game hardware platform?

-- Tom Sloper -- sloperama.com

@undefined no, I meant the circle around it to capture it, like a rope of some sorts, on unreal engine using blueprints.

Thanks in advance

Is the player to draw circles using a mouse, or are the circles to be drawn by the software, without human guidance?

-- Tom Sloper -- sloperama.com

@Tom Sloper The player is the one drawing the circles, and the objective is to make them around the actor, and check if the actor is on the inside. Whenever the actor collides with the circle being drawn by the player, it breaks and another circle has to be drawn. WHenever the player completes the circle, it captures the actor/ checks if the actor in on the inside.

Using a mouse?

-- Tom Sloper -- sloperama.com

@Tom Sloper Yes, using a mouse, the stylus is just "decoration"

BehaviorAdvanced said:
The player is the one drawing the circles, and the objective is to make them around the actor, and check if the actor is on the inside. Whenever the actor collides with the circle being drawn by the player, it breaks and another circle has to be drawn. WHenever the player completes the circle, it captures the actor/ checks if the actor in on the inside.

So you seem to know what to do, what's the problem?

Start with drawing a circle (probably line segments), then work on checking it's a circle, then work on checking if something is inside, then work on detecting it tries to cross the circle.

In other words, make small steps working towards the end goal, rather than trying to solve the entire problem in one step.

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