Disclaimer - I am a student who is soon to complete their degree in Game Programming and one of my courses requires that I submit a question regarding a specific field or career specialization in the Game Development realm.
While I know that I will need to put together a portfolio of various environments and assets of my own design, I am sure that there are specific items, milestones, and details that would present myself in the best way to finally make myself competitive in the professional arena. Would any actual level designers or adjacent professionals be able to steer me in the right direction? What are the most common applications, what are the most helpful concepts to be aware of, what pitfall should I avoid, and what is something that you might have wanted to know early on? I know this is broad, but I really am just starting my transition from student to professional and I am finding out that many of the concepts carry over, but the skills are completely different. Thank you!