Animation rotation goes opposite way

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1 comment, last by a light breeze 5 months, 1 week ago

Been work on my animation implementation and im confusd about something. the right arm has a counter clockwise rotation on Z of 56 degrees which should bring it inwards and the left arm has a -66 degree rotation (clockwise) on the z which should also bring it inwards but they both go upwards?

Wondering if anyone has had anything similar and could shed some light on what might cause this.

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“Counter clockwise on Z” is ambiguous. Should it be counter-clockwise when looking in the negative Z direction or the positive Z direction? Is your coordinate system right-handed or left-handed?

Regardless, if you're consistently getting rotations in the wrong direction, then the solution is to reverse your signs somewhere in the code, and trial-and-error will probably be an easier approach for finding that spot than trying to reason it out. If only some of your rotations are the wrong direction, then you've got a real problem.

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