Myself and a couple of others have worked toward creating a prototype of a game. I used pseudorandomness to paint the tiles (e.g. a road with weeds and flowers in it) and then I used pseudorandomness again to vary the hue and brightness of the tile.
Using pseudorandomness to paint the tiles was an idea from @warp9. I came up with the varying hue and brightness idea, insomuch that I stole it from Corel Painter. :)
The art is by MrmoTarius on Twitter – https://x.com/MrmoTarius
Does the screenshot below appeal to you? If not, can you please specify what's wrong with the technique that I'm using? Thank you for your time!

Here's the same input, but without pseudorandom hue and brightness. Looks bland eh?
