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flatingo family. Game development and more

Started by flatingofamily May 26, 2025 at 8:40 PM 21 replies 4.5k views
Original Post
flatingofamily
flatingofamily

Hey! I’m flatingo — a solo indie game developer on a mission to build a game brand that stands out, feels real, and actually means something to people.

Right now, I’m making my first mobile game — and along the way, I’m hoping to connect with others who care not just about what they play, but how it's made. This is where I’ll be sharing my full journey: the good, the bad, and the awkward typos that somehow make it into the final cut 😅

I just kicked off my YouTube channel to share the ups and downs of making games from scratch. No buzzwords, no corporate polish — just raw experience, real tools, and honest thoughts.
The first video’s already live: a developer-focused breakdown of popular game engines — Unity, Unreal, Godot and a few others — from the POV of someone actually using them, not just reading specs.

It’s a start. Maybe one day… but today is day one 🙌

None
sideswipe98
sideswipe98

I respect the hustle. Will go and follow your channel.

We can possible collaborate in this forum. Let's link up.

flatingofamily
flatingofamily

@sideswipe98 Thank you for being the first to share your thoughts — that always means a lot.
We could definitely create something together someday!

By the way, first attempt to go public - and already a glorious fail WTF

"Spot the difference" level: painful.
I asked my friends to share my video about game engines and their flaws — they dropped it on Facebook and Discord, helped spread the word… and then, right before bed, I spot a spelling mistake.
Maybe I just have bad friends who didn't tell me?


None
flatingofamily
flatingofamily

sideswipe98 said:

Are you on Playstation network?

I've actually never owned a PlayStation. As a kid, the only consoles I had at home were a Sega and a Nintendo - that was when I was around 7. When it comes to making games, I’ve always been drawn to 2D - something about that format just hits different, you know?


If I understood your question right… that's what you meant, right?

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flatingofamily
flatingofamily

sideswipe98 said:

@undefined why about 2D games makes you attracted to them?

I’ve always loved 2D because when I was just 5 years old, I played Super Mario on a Nintendo for the first time - and I instantly fell in love. Later, I used to play co-op games with my dad, especially The Flintstones - we had a blast together. And with my brother, it was all about Chip 'n Dale. All of those were 2D experiences, and they left a deep mark on me.

Creating 3D games? It takes more time, more resources, and way more complexity. I truly believe that games should be engaging and welcoming first and foremost, and honestly - that’s much easier (and faster) to achieve in 2D.

What about you - which one do you vibe with more?

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sideswipe98
sideswipe98

@undefined but wouldn't creating 3D games; given its complexities, give a good challenge therefore adding another skill to your game development arsenal

flatingofamily
flatingofamily

sideswipe98 said:

@undefined but wouldn't creating 3D games; given its complexities, give a good challenge therefore adding another skill to your game development arsenal

Absolutely dude, 3D game development definitely offers a unique and rewarding challenge, pushing your skills in modeling, animation, physics, and optimization. I totally respect that complexity - it’s like unlocking a whole new level of creativity and technical mastery.

For me, though, 2D feels like a perfect balance between creative freedom and manageable scope. It lets me focus more on gameplay, storytelling, and art style without getting overwhelmed by the heavier technical demands. Plus, those early memories of 2D classics really shaped my love for the format.

What about you - do you lean more toward 3D, or do you enjoy both?

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sideswipe98
sideswipe98

@undefined i lean towards 3D. So tell me more about your project in detail if I may pivot the conversation?

flatingofamily
flatingofamily

@sideswipe98 Don’t you feel like the 3D game market is kinda oversaturated right now? Meanwhile, 2D games are starting to feel like a cozy little escape. Maybe it’s a return to old-school vibes, or maybe people just want something with soul. A lot of 3D games these days look the same, and honestly, many feel rushed - 'cause 3D takes way more work, and indie devs don’t have unlimited time. What do you think about that?

As for my game - just give me a little more time, and I’ll show it to you real soon 🙂

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taby
taby

2D can be a stepping stone.

We are doing a 2D prototype game in an attempt to obtain the Nintendo Switch software developer’s kit. Once we have the kit, we will be abandoning the 2D prototype and work on a full-blown 3D prototype.

taby
taby

P.S. our 2D prototype looks like this, so far:

sideswipe98
sideswipe98

@undefined you aren't wrong. Some people like the old school feel. It's just a matter of taste and perspective of the individual/gamer

flatingofamily
flatingofamily

sideswipe98 said:

@undefined you aren't wrong. Some people like the old school feel. It's just a matter of taste and perspective of the individual/gamer

I’m really glad we’re on the same page about this. Games and music are definitely matters of personal taste, but what’s interesting is that there are certain patterns you sometimes need to follow. One of those is gaming trends.

What do you think - is it better to follow gaming trends to make a successful game, or should you just create a game from the heart? Because there are real examples where games made by riding the trend have earned their creators billions.

Take Mario during the platformer era - it blew up so much that the franchise has made over $30 billion to this day. Or Fortnite - they jumped on the zombie craze, then quickly switched to a battle royale mode and pulled in $9 billion in just two years.

What’s your take?
I even put together a little compilation of gaming history and its trends - showing how developers caught the right wave, jumped in, and made a ton of money

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sideswipe98
sideswipe98

@undefined i honestly come to the conclusion that original conception is the best course of action;though it may face backlash- simply because its unfamiliar but I think naturally human are scared of that notion of nuance but as evolution tells us- its adaptability that forges us into something better

flatingofamily
flatingofamily

@sideswipe98 Totally get you buddy - originality hits different. But don’t you think even the boldest ideas need a bit of familiarity to click with people? Like, it’s not selling out, it’s just speaking their language before showing them something new.

How do you usually balance that in your own projects - go full original, or sneak it in through something familiar?

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sideswipe98
sideswipe98

@undefined I'm doing a hybrid approach. I'm mixing my own voice because I'm in the field of entertainment- so I'm lending my voice alongside other pre packages AI voice packs and infusing those together to make it a blend of personal/human touch and AI. Enhancement is the key word here; not replacement.

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