When AJ Norman presented us โA Frogโs Taleโ idea, it felt like something rare. A game that knows what it wants you to feel. We LOVED it!
The game is a tribute to AJโs dad. This was intentionally woven into everything: the heartwarming story, hand-animated pixel art, the unique rhythm combat system, puzzles, and platforming.
//When the creatorโs vision meets the right team
AJ is a creative force. He knew he couldnโt do it alone, and an average dev team could NOT deliver on his vision. Thatโs when he found Mythcarver.
From our first call, it clicked. We bounced ideas and dove deep into what made the game feel right. It felt like one team from the start. So much so, Mythcarver was instrumental in the gameโs successful Kickstarter campaign!
//Tech that brings the magic
Using our proprietary Unity toolkit, we built a hybrid 2D/3D pipeline thatโs quick to iterate on. It lets you create 3D levels and layer on pixel art, unlocking elevation and depth changes for that HD-2D-ish feel. We built a custom rhythm battle system, syncing combat animations and inputs to music, supporting multi-button inputs, any tempo, dynamic audio layers + FX that harmonize with the beat.
An auteur's vision made manifest. And Mythcarver was the team that made it real.
//The result
The demo is now in the backersโ hands, and the community is excited for whatโs next!
In AJโs words:
โMythcarver Games understands the game I want to make and will stop at nothing to make it happen. Their approach is unique but incredibly thorough and Iโm thrilled to have the opportunity to work with and learn from them. The video games industry can be intimidating to a newcomer but Mythcarver Games has the experience and connections to turn any project into something great.โ
This is the kind of work we love doing! ๐ค
If youโre a creative with a big vision, and are looking for a team who can help deliver it, do as AJ and come say hi! We donโt bite =]
๐ฌ Discord: samgomes ||| bizdev@mythcarvergames.com