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Unity turn based game with Minimax algorithm

Started by AtteszDM Nov 25, 2025 at 2:31 PM 4 replies 900+ views
Original Post
AtteszDM
AtteszDM

Hi, i am working on a project at univesity and stuck on the part where i should advance my AI enemy with minimax algorithm.
I am making a TBS based on codemonkey's tutorial and wanted to advance the existing AI with minimax.
Can anyone help me how to make a more advanced Minimax than just a tictactoe ?
thanks for anykind of help

malkeu
malkeu

Hello, what about turn based board like Quoridor? or traditionally chess, gomoku,

AtteszDM
AtteszDM

@malkeu HOMM/XCOM like game but very basic.
but if could get to understand a quoridor or chess c# example

malkeu
malkeu

I’m not sure how to implement it properly (I tried once before), I just wanted to share the idea.

Alberth
Alberth

Minimax algorithm is the same with every game. If you have trouble implementing it, use the simplest game that you can get while creating the algorithm, so you can focus more on the algorithm rather than the game.

Once you have the algorithm, use it for a more complicated game.

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