Hello!! I am currently developing a game that i call NationStates.
You will start the game as the Prime Minister of a poor Country, your task is to develop it in the direction you want. However remember that people can oppose you if you do not fulfill at least their basic needs, and you dont want a revolution.
Game description:
NationStates: Dominion is a nation-building simulation that lets players run a developing country using realistic economic, demographic, and infrastructure systems. All “global” commodity prices in the game are based upon real trading data stretching from 1988 until 2025, for example Oil price and Wheat price.
Instead of instant “city-builder magic,” everything takes time: power plants warm up, roads are constructed, populations react, and markets evolve.
The game simulates an entire society — companies, households, energy grids, tax systems, agriculture, and trade — all influencing each other dynamically.
Its modular, JSON-driven architecture enables massive scalability and total moddability.
This is a strategy game with the depth of an economic model and the accessibility of a political simulator.
The country is huge > 1M Square kilometers (>386000 sq.Miles) is divided into 8299 (polygon based) different Cities/Villages and Unihabited areas, by clicking a region in the map you acess the data for that City/Village. Where its possible to alter or build different things, however Cities, Villages and Counties can be set to operate with the City AI.
My questions to the Forum is the following; “Is this a Game You could consider to play?"
The Game is Currently being developed in Visual Studio C#.
Part of the Map (rendered):
Map polygons without rendered Map:
City Info:
Control Hydro Power Plants:
Choose Your Ministers: