I'm wondering if anyone thinks this would come in handy for any 2d game devs?
I have been working on a tool to assist with asset creation for 2d tile sprites for my own requirements (good performance , low end hardware and dynamic lighting) and was wondering if any other devs may find use in this tool?
I have seen existing tools for baking static shadows and baking normal information but haven't seen anything existing for self shadowed lighting.
Attached is a gif running on low end hardware:
.webp)
It can currently bake soft shadows similar to the above gif or hard shadows.
I currently use it only for baking 3D to 2D but it should be possible to bake 2d lighting data as well if required, i.e edge lighting or any texture based lighting.
Thanks for reading.