Hello everyone.
I am a university student from Korea, and I have recently been studying inventory management and item dismantling UX in loot-based RPGs and MMORPGs.
One issue I became interested in is the amount of time players spend checking item stats before salvaging or dismantling equipment. In many games, players seem worried about accidentally destroying potentially valuable items, especially when random sub-stats or affixes are involved.
Because of this, I started thinking about UI/UX features such as:
filtering items with unwanted stats,
sorting by sub-stat importance,
highlighting “safe to dismantle” equipment,
and confirmation windows with quick item previews.
I would love to hear opinions from developers or players who have worked on or thought about similar systems.
What kinds of inventory or dismantling UX features do you think help reduce player stress without removing meaningful decision-making?
Also, do you think systems like these could create new problems? For example, making players rely too heavily on automated filtering, reducing item discovery, or making inventory management feel less engaging.
Thank you for reading.