Skip to main content
GameDev.net gamedev.net
🔒 Locked

Help to test our game! Astoria: Faber Exitii.

Started by NoNameGame_Studio Aug 2 at 7:32 PM 0 replies 400+ views
Original Post
NoNameGame_Studio
NoNameGame_Studio

Hello everyone!

Link to test https://nonamegame-studio.itch.io/astoria-faber-exitii

We are NoNameGame Studio, a small Ukrainian indie team working on our first game,
Astoria: Faber Exitii.

Astoria is a 2D pixel art top-down RPG set in a dark fantasy world. The protagonist awakens in a mysterious forest with no memory of who they are. What begins as a struggle for survival eventually leads to the coastal city of Virgilia, where people are disappearing and old secrets are beginning to surface.


“We are the architects of our own destruction.”


The Current Prologue


The playable Prologue takes approximately two hours to complete. It introduces the player to the main story, the world of Astoria, and most of the core mechanics that will be expanded throughout the full game.

  • Several locations to explore

  • Story-driven quests and dialogue

  • Different enemy types

  • Three boss fights

  • Blocking, dodging, parrying, and counterattacks

  • Finishing moves

  • Crafting and consumable items

  • Puzzles, secrets, and hidden locations

  • Keyboard and controller support


Combat System


Combat is one of the main parts of Astoria. Enemies are able to block, dodge, parry, and punish the player’s mistakes. Because of this, continuously attacking is not always the best strategy.

Players need to manage their stamina, watch enemy attack indicators, choose the right moment to defend, and use counterattacks to create opportunities for finishing moves.

Astoria boss fight gameplay


Recent Improvements


We recently released an update based largely on feedback from players and playtesters.

  • Reworked the opening tutorial to make it faster and clearer

  • Reduced the number of intrusive tutorial windows

  • Improved menu navigation for controllers

  • Added new combat sounds and visual effects

  • Improved hit feedback and enemy reactions

  • Added new craftable potions and materials

  • Redesigned navigation and healing signposts

  • Added rats and more environmental details


Development Feedback


Since this community includes many experienced developers and designers, we would especially appreciate technical feedback about:

  • The readability of enemy attacks and combat indicators

  • The timing and usefulness of blocking and parrying

  • Hit feedback, sounds, effects, and enemy reactions

  • Combat against several enemies at the same time

  • The clarity and pacing of the opening tutorial

  • Controller navigation and general interface usability


Honest criticism is very useful to us. Even a short comment about something that felt unclear, frustrating, or unfinished can help us decide what should be improved next.


Future Plans


The Prologue is only the beginning. After it, we plan to continue the story across three larger parts that will fully reveal the world, characters, conflicts, and main storyline of Astoria.

Thank you for taking the time to look at our project. We would be grateful for any thoughts about the combat system, tutorial, interface, or overall presentation.


NoNameGame Studio


Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.