Hi everyone,
I'm doing a small study about independent game developers and console publishing.
I'm especially interested in solo developers and small studios.
I'd like to understand what would make a new gaming platform genuinely interesting — or completely uninteresting — for indie developers.
For example:
What currently makes console publishing difficult for you?
Development kit cost?
Porting work?
Certification?
Documentation?
Lack of technical support?
Revenue share?
Discoverability?
Marketing?
Physical game production?
If a new console/platform appeared, what would it absolutely need to offer before you would even consider supporting it?
I'm also interested in physical releases. Would having the possibility of releasing your game as a real physical edition be valuable to you, or not particularly?
And for developers of multiplayer games: if official servers were operated for a fixed period and could later be transferred to the developer/community instead of simply being shut down, would that be interesting to you?
I'm not trying to sell anything here. I genuinely want to understand what indie developers need before making technical and business decisions.
Any feedback — positive or negative — is very welcome.
Thanks!