Original Post
Hi ppl,my first time posting in thsi forum! well, I just started to learn to program (bought Tricks for windows game....) for windows and i have a question. how would i change this program so that if I close only one window, the whole program won't quit and it will only quit if i close both windows. Hope this comes out right... *crosses fingers*
// INCLUDES ////////////////////////////////////
#define WIN32_LEAN_AND_MEAN //no MFC
#include
#include
#include
#include
// DEFINES /////////////////////////////////////
// define for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
#define WINDOW_CLASS_NAME2 "WINCLASS2"
// GLOBALS /////////////////////////////////////
// FUNCTIONS ///////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_Paint
HDC hdc; // handle to a device context
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
//return success
return(0);
} break;
case WM_PAINT:
{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// you would do all your painting here
EndPaint(hwnd,&ps);
// return success
return (0);
} break;
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
// return success
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
// WINMAIN //////////////////////////////////////////
int WINAPI WinMain(HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASSEX winclass, winclass2; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
// first fill in the window class structure
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
// fill in the window class 2 structure
winclass2.cbSize = sizeof(WNDCLASSEX);
winclass2.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
winclass2.lpfnWndProc = WindowProc;
winclass2.cbClsExtra = 0;
winclass2.cbWndExtra = 0;
winclass2.hInstance = hinstance;
winclass2.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass2.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass2.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
winclass2.lpszMenuName = NULL;
winclass2.lpszClassName = WINDOW_CLASS_NAME2;
winclass2.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
// register the window class
if (!RegisterClassEx(&winclass))
return(0);
if (!RegisterClassEx(&winclass2))
return(0);
// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"Window 1 based on WINCLASS1", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
400,400, // initial width, height
NULL, // handle to parent
NULL, // handle to menu
hinstance, //instance of this application
NULL))) // extra creation parms
return(0);
// create the second window
if (!(hwnd = CreateWindowEx(NULL,
WINDOW_CLASS_NAME2,
"Window 2 based on WINCLASS2",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100,100,
400,400,
NULL,
NULL,
hinstance,
NULL)))
return(0);
// enter main event loop
while(TRUE)
{
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
} // end while
return(msg.wParam);
} // end WinMain
Edit: errrr....dang, what happened to my paragraphing!?!?! Hope it's not that hard to read. -_-;
Edited by - Taralieth on January 1, 2002 12:50:26 PM
Edited by - Taralieth on January 1, 2002 12:51:28 PM