Original Post
I need to simulate a string which is anchored at one end, which is a constantly moving point. The simulation works, except for a fairly annoying problem: the string grows. As far as I can figure out, what happens is that the dual forces of gravity and the one anchored end pull the nodes apart to the point where they are equally stretched out, making each node more or less stable at some point ten or so times further away from its neighbors. I have used a 2D version of this to simulate water before, and to combat this particular problem I used artificial anchors for each node to keep it in place. However, given that the string is constantly moving, it''s not possible to define any point to keep the points on the string. So, is there some method for combatting this that I''m unaware of or is this unavoidable?
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The wind shear alone from a pink golfball can take the head off a 90-pound midget from 300 yards.
-Six String Samurai