Original Post
I''m creating a program based on some code from Tricks of the Windows Game Programming Grurus and am having a strange problem with the load bitmap code. Here is the code:
#define WIN32_LEAN_AND_MEAN // just say no to MFC #includeWhenever I call the Load_Bitmap_File function with a global BITMAP_FILE variable, it works fine. But when I call it with a local variable as in the above code, it brings up a dialog box with "Debug Assertion Failed!" in it. Any suggestions? (BTW, this is NOT a DOS game, I just put it in a DOS shell to simplify the debugging of it.)// include important windows stuff #include #include #include // include important C/C++ stuff #include #include #include #include #include #include #include #include #include #include #define BITMAP_ID 0x4D42 // universal id for a bitmap #define MAX_COLORS_PALETTE 256 // container structure for bitmaps .BMP file typedef struct BITMAP_FILE_TAG { BITMAPFILEHEADER bitmapfileheader; // this contains the bitmapfile header BITMAPINFOHEADER bitmapinfoheader; // this is all the info including the palette PALETTEENTRY palette[256]; // we will store the palette here UCHAR *buffer; // this is a pointer to the data } BITMAP_FILE, *BITMAP_FILE_PTR; int Unload_Bitmap_File(BITMAP_FILE_PTR bitmap); int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename); void main() { BITMAP_FILE icon; Load_Bitmap_File(&icon, "smile2.bmp"); Unload_Bitmap_File(&icon); } int Unload_Bitmap_File(BITMAP_FILE_PTR bitmap) { // this function releases all memory associated with "bitmap" if (bitmap->buffer) { // release memory free(bitmap->buffer); // reset pointer bitmap->buffer = NULL; } // end if // return success return(1); } // end Unload_Bitmap_File int Flip_Bitmap(UCHAR *image, int bytes_per_line, int height) { // this function is used to flip bottom-up .BMP images UCHAR *buffer; // used to perform the image processing int index; // looping index // allocate the temporary buffer if (!(buffer = (UCHAR *)malloc(bytes_per_line*height))) return(0); // copy image to work area memcpy(buffer,image,bytes_per_line*height); // flip vertically for (index=0; index < height; index++) memcpy(ℑ[((height-1) - index)*bytes_per_line], &buffer[index*bytes_per_line], bytes_per_line); // release the memory free(buffer); // return success return(1); } // end Flip_Bitmap int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename) { // this function opens a bitmap file and loads the data into bitmap int file_handle, // the file handle index; // looping index UCHAR *temp_buffer = NULL; // used to convert 24 bit images to 16 bit OFSTRUCT file_data; // the file data information // open the file if it exists if ((file_handle = OpenFile(filename,&file_data,OF_READ))==-1) return(0); // now load the bitmap file header _lread(file_handle, &bitmap->bitmapfileheader,sizeof(BITMAPFILEHEADER)); // test if this is a bitmap file if (bitmap->bitmapfileheader.bfType!=BITMAP_ID) { // close the file _lclose(file_handle); // return error return(0); } // end if // now we know this is a bitmap, so read in all the sections // first the bitmap infoheader // now load the bitmap file header _lread(file_handle, &bitmap->bitmapinfoheader,sizeof(BITMAPINFOHEADER)); // now load the color palette if there is one if (bitmap->bitmapinfoheader.biBitCount == 8) { _lread(file_handle, &bitmap->palette,MAX_COLORS_PALETTE*sizeof(PALETTEENTRY)); // now set all the flags in the palette correctly and fix the reversed // BGR RGBQUAD data format for (index=0; index < MAX_COLORS_PALETTE; index++) { // reverse the red and green fields int temp_color = bitmap->palette[index].peRed; bitmap->palette[index].peRed = bitmap->palette[index].peBlue; bitmap->palette[index].peBlue = temp_color; // always set the flags word to this bitmap->palette[index].peFlags = PC_NOCOLLAPSE; } // end for index } // end if // finally the image data itself _lseek(file_handle,-(int)(bitmap->bitmapinfoheader.biSizeImage),SEEK_END); // now read in the image, if the image is 8 or 16 bit then simply read it // but if its 24 bit then read it into a temporary area and then convert // it to a 16 bit image if (bitmap->bitmapinfoheader.biBitCount==8 // bitmap->bitmapinfoheader.biBitCount==16 // bitmap->bitmapinfoheader.biBitCount==24) { // delete the last image if there was one if (bitmap->buffer) free(bitmap->buffer); // allocate the memory for the image if (!(bitmap->buffer = (UCHAR *)malloc(bitmap->bitmapinfoheader.biSizeImage))) { // close the file _lclose(file_handle); // return error return(0); } // end if // now read it in _lread(file_handle,bitmap->buffer,bitmap->bitmapinfoheader.biSizeImage); } // end if else { // serious problem return(0); } // end else #if 0 // write the file info out printf("\nfilename:%s \nsize=%d \nwidth=%d \nheight=%d \nbitsperpixel=%d \ncolors=%d \nimpcolors=%d", filename, bitmap->bitmapinfoheader.biSizeImage, bitmap->bitmapinfoheader.biWidth, bitmap->bitmapinfoheader.biHeight, bitmap->bitmapinfoheader.biBitCount, bitmap->bitmapinfoheader.biClrUsed, bitmap->bitmapinfoheader.biClrImportant); #endif // close the file _lclose(file_handle); // flip the bitmap Flip_Bitmap(bitmap->buffer, bitmap->bitmapinfoheader.biWidth*(bitmap->bitmapinfoheader.biBitCount/8), bitmap->bitmapinfoheader.biHeight); // return success return(1); } // end Load_Bitmap_File