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SsgCaps: A controlled dataset for the evaluation of sound scene generation algorithms

arXiv cs.GR details SsgCaps, a public dataset for benchmarking sound scene generation. The set uses human-engineered scenes tied to structured prompts and only public-domain audio, making it easier...

Modan Tailleur (LS2N), Junwon Lee (LS2N), Laurie M Heller (LS2N), Mathieu Lagrange (LS2N), Keunwoo Choi, Brian McFee, Keisuke Imoto, Yuki Okamoto 14h ago
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PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation

arXiv cs.GR details PartLLM, a multimodal model that treats 3D part segmentation as intent-conditioned generation. For graphics and tools teams, the practical draw is one system that can handle...

Zhe Zhu, Yiheng Zhang, Peng Li, Zixing Zhao, Honghua Chen, Yaqing Zhang, Le Wan, Zhiyang Dou, Cheng Lin, Yuan Liu, Mingqiang Wei, Wenping Wang Yesterday
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VideoX-Qwen: Data-Centric Instruction-Based Video Editing

arXiv cs.GR details VideoX-Qwen, a data-centric video editing pipeline that pairs instruction data with a unified editor. The system builds 1.2 million directional edit records and reports strong...

JJiahang Li, Dingbao Shao, Xinyu Chen, Song Wu, Jiang Lin, Duo Li, Yuhang Liu, Jiaxin Hu, Shengrong Gu, Ying Tai, Zili Yi Yesterday
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Keeper | Managing Memory Budgets

GDC Festival of Gaming spotlights how Keeperโ€™s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind...

GDC Festival of Gaming Tuesday
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MoSAT: Human Motion Generation from Spatial Audio and Textual Description

arXiv cs.GR details MoSAT, a motion-synthesis model that uses spatial audio plus text to drive full-body animation. The team pairs it with STAM, a new dataset of motion sequences, directional sound,...

Shuyang Xu, Zhiyang Dou, Yiduo Hao, Zekun Li, Liang Pan, Jingbo Wang, Cheng Lin, Yuan Liu, Wenping Wang, Mingmin Zhao, Taku Komura Tuesday
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VISTA: Video-Injected Stylized Text-to-Animation

arXiv cs.GR details VISTA, a two-stage text-to-animation system that blends prompt-driven motion structure with style pulled from reference video. For teams building character animation tools, the...

Monseej Purkayastha, Anindita Ghosh, Philipp Slusallek Tuesday
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Physically Based Rendering in the Latent Space

arXiv cs.GR details a method that pushes physically based rendering into the latent space used by diffusion models. The approach aims to make image generation more controllable by simulating light...

Vuk Radovanovic, Vishesh Gupta, Adrien Gruson, Binh-Son Hua Monday
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S4R: Scaling for Rigid-Body Interpenetration Resolution

arXiv cs.GR details S4R, a scale-continuation method that repairs rigid-body interpenetration in large procedural scenes. It shrinks bodies to a collision-free state, then restores full size through...

Zhiyang Dou, Ang Zhao, Chen Peng, Minghao Guo, Haixu Wu, Cheng Lin, Yuan Liu, Junfeng Yao, Xiaohu Guo, Wenping Wang, Wojciech Matusik Sep 18
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PointGrade: Geometric Priors for Grading MoonBoard Problems

arXiv cs.GR details PointGrade, a machine-learning method that grades MoonBoard bouldering problems by sampling point clouds from pre-scanned hold meshes. By folding geometric priors into a...

Beatrice Stotz, Ningna Wang, Daria Nogina, Caroline Zhang, Jiyang Yin, Amy Huang, Ben Yang, Jace Li, Joel Salzman, Steven Feiner, Silvia Sell\'an Sep 17