Physically Based Rendering in the Latent Space
arXiv cs.GR details a method that pushes physically based rendering into the latent space used by diffusion models. The approach aims to make image generation more controllable by simulating light...
Game AI, pathfinding, behavior trees, neural networks, and ML applications in game development.
Fresh discussions, articles, projects, and community updates for this topic.
arXiv cs.GR details a method that pushes physically based rendering into the latent space used by diffusion models. The approach aims to make image generation more controllable by simulating light...
GamesIndustry.biz has confirmed the first HR Summit sessions for next month in London, with AI, neurodiversity and people-leader resilience at the center. For studios, the agenda points to practical...
arXiv cs.GR details S4R, a scale-continuation method that repairs rigid-body interpenetration in large procedural scenes. It shrinks bodies to a collision-free state, then restores full size through...
arXiv cs.GR details PointGrade, a machine-learning method that grades MoonBoard bouldering problems by sampling point clouds from pre-scanned hold meshes. By folding geometric priors into a...
arXiv cs.GR details DSD, a diffusion-based skill discovery method that learns a wider set of reusable humanoid motor skills. For game teams building animation or AI-driven characters, the pitch is...
EMODY Flow tackles a common failure in audio-driven character animation: emotion labels get ignored, and motion collapses toward the same result. The 35M-parameter system couples a frozen Qwen-3 Omni...
HairCS turns hair-card assets into strand-based hairstyles, aiming to keep the original silhouette while adding finer geometric detail. The pipeline also enforces production-friendly constraints like...
ViCo is a new training framework aimed at making AI-generated charts look and read more like human-made figures. It combines self-reflection, multi-step reinforcement learning, and automated visual...
MedVA tackles a stubborn bottleneck in medical volume visualization: turning a clinicianโs intent into the right ROI and making it visible without endless manual tuning. The system combines symbolic...
A new pipeline turns text prompts into physically consistent dynamic 3D scenes that can run in Unreal Engine. The system builds an Evolutive Scene Graph, then optimizes layout and motion with...
A new neural operator called VIOT predicts divergence-free transport fields for incompressible density flow, turning what was an hour-scale solve into seconds per pair. For graphics and simulation...
SyntheticDoc brings 1,000,000 procedurally generated, high-resolution training images to document unwarping and illumination correction. The dataset pairs each sample with pixel-perfect UV, normal,...
A new multi-agent LLM pipeline, ViFA-Council, uses GPT-4o, Gemini 3.1 Pro, and Claude Sonnet 4.6 to generate Vietnamese folk-art imagery and educational stories with tighter cultural control. The...
KaiNinja extends native 3D generation from whole objects to editable parts, targeting the pain point of fused meshes that are awkward to rig, simulate, or modify. Built on TRELLIS.2, it keeps...
arXiv cs.GR details TopoRig, a facial rigging system that keeps a characterโs original mesh topology while predicting FACS-driven deformations. For teams building custom characters, the pitch is...
GamesIndustry.biz reports that Level-5 CEO Akihiro Hino apologized after confirming generative AI was used in a recent digital showcase. The studio says the games themselves are still human-made, but...
Researchers have published a new offset-mesh generation method that preserves sharp features and boundaries while staying efficient enough for practical geometry workflows. The work targets a...
A new motion-generation system aims to cover both humans and animals with one model, sidestepping the topology mismatch that usually forces separate pipelines. UniMo pairs a point-cloud...
Roblox used its annual Developer Conference to push harder on AI-assisted creation and broader distribution. New game-creation tools aim to speed up building, while expanded NPC capabilities should...
GamesIndustry.biz details how unionisation has moved from a fringe idea to a practical force in studios worldwide. Workers have won pay rises, AI protections, hybrid work, and stronger layoff terms,...
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more