16 years, 11 months ago
Highlights
Community contributions featuredWith OpenGL3.x you can also use VAO (Vertex Array Object) in conjunction of VBO. It looks like "modern display lists" to me.
16 years, 11 months ago
16 years, 11 months ago
Hi everyone, I have designed my shader system, which looks good to me. Sorting each shader is really easy, but I wonder if it is useful to sort uniform values, and if so, how to…
17 years, 4 months ago
Hi everyone, I'm currently thinking about an easy way for handling meshes (with OpenGL), but it gives me some headaches, and the solutions I find don't make me happy, so here I…
17 years, 4 months ago
Hi everyone, I'm trying to learn some of the new good habits of GLSL 1.30... but there is still one thing I don't understand. In the doc, it's said that the use of gl_FragD…
17 years, 7 months ago
Latest Activity
See all in DiscussionsWith OpenGL3.x you can also use VAO (Vertex Array Object) in conjunction of VBO. It looks like "modern display lists" …
16 years, 11 months ago
LAWL.
16 years, 11 months ago
That's a cool plug-in ;). Are you following GLSL 1.30-40-50 specs (using texture function instead of texture2D...) ?
17 years ago