18 years, 8 months ago
Highlights
18 years, 11 months ago
The PhysX SDK has a function that build the normal and binormal (tangent and bitangent) from a vector : void NxNormalToTangents(const NxVec3& axis, NxVec3& binormal, NxVec3& nor…
18 years, 8 months ago
Hello, I will create a simple keyframe system. It should look like this : The keyframe will have only two possible interpolation methods : Linear and Bezier. I would need s…
19 years, 1 month ago
Hello, Most good game loop article I read give those advices : - Consume 100% of the CPU : while(!quit){...} - Separate Rendering from Logic - Update Logic at lower frequency (1…
19 years, 5 months ago