14 years, 3 months ago
Highlights
The premake build system is by far my favorite. Maybe you will find it useful. Premake allows you to write build configurations in Lua, and then use simple commands to generate…
14 years, 3 months ago
14 years, 4 months ago
I've scoured the internet for hours on this one and still cannot figure it out! Any help is appreciated. typedef boost::function<void ()> TaskKernel; void TaskSche…
14 years, 3 months ago
I've been working on a simple, cross-platform task/job scheduler, and I would like some help reviewing the code. Any feedback on general pitfalls or problems is appreciated&…
14 years, 4 months ago
I need to cast a ray from the position of a user's touch on a iOS device onto a plane on the XZ axis in OpenGL ES. I have code to build the ray points from the to…
15 years, 11 months ago
Latest Activity
See all in DiscussionsI've scoured the internet for hours on this one and still cannot figure it out! Any help is appreciated. typedef …
14 years, 3 months ago
The premake build system is by far my favorite. Maybe you will find it useful. Premake allows you to write …
14 years, 3 months ago
I've changed the WorkerThread implementation to avoid the race conditions. It passes testing through Helgrind at least. https://gist.github.com/2625036 [source lang="cpp"] …
14 years, 4 months ago