15 years, 10 months ago
Highlights
Community contributions featuredtan of an angle simply equals y/x in Emergent's diagram.ie.sin(theta) = ycos(theta) = xtan(theta) = sin(theta)/cos(theta) = y/xThe 'arc' or 'a' functions are the inverses. If yo…
15 years, 10 months ago
16 years, 1 month ago
Hey everyone,So I am trying to reconstruct a pixel's position in 3D space from its depth in GLSL, OpenGL and C++.I was hoping I could run my code by you guys and see if you can…
16 years, 1 month ago
Edit: Flight prototype. Description can be found in a lower post. Download from RapidShare (<200kB) Hey guys, Out of nowhere, I've started building a 2D space shooter mixing…
16 years, 4 months ago
Bowline Engine Welcome everyone. My engine has finally reached a stage where I am happy to show it off to the GameDev community. I have been working on Bowline in my spare…
16 years, 6 months ago
Latest Activity
See all in Discussionstan of an angle simply equals y/x in Emergent's diagram.ie.sin(theta) = ycos(theta) = xtan(theta) = sin(theta)/cos(theta) = y/xThe 'arc' or …
15 years, 10 months ago
Problem solved.It was indeed a precision error. I now create my textures using the GL_RGBA32F_ARB format instead of GL_RGBA.Unfortunately it …
16 years, 1 month ago
I still have one last problem!When I rotate the plane that is being lit, it gets all blocky around the …
16 years, 1 month ago