14 years, 1 month ago
Highlights
So basically, do something very similar to marching cubes (e.g. 256? cases for the cubes), but simply detect the configurations based upon the cubes surrounding the current cube…
14 years, 1 month ago
14 years, 1 month ago
Hey guys, I've currently got a world made of cubes, and I am looking into ways in which to 'smooth' the terrain. I've read up on an algorithm called marching cub…
14 years, 1 month ago
Hey guys! I'm sure this will have been answered before, but I've not found a solution to my specific problem (either that or my searching skills aren't that good…
14 years, 6 months ago
Hey guys, Question 1. I'm pretty far into the development of a Minecraft clone (it's my first 3D project), and I've decided it's time I rewrite the rendering par…
14 years, 10 months ago
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See all in DiscussionsSo basically, do something very similar to marching cubes (e.g. 256? cases for the cubes), but simply detect the configurations …
14 years, 1 month ago
Thanks for the replies! jwezorek - I'm using a 3D noise field for the world generation, so overhangs/caves/holes etc are …
14 years, 1 month ago
Hey guys, I've currently got a world made of cubes, and I am looking into ways in which to 'smooth' …
14 years, 1 month ago