4ย years, 3ย months ago
Highlights
Community contributions featuredI am satisfied with cube - distribution is quite good.
4ย years, 3ย months ago
4ย years, 3ย months ago
Hello.I am curious what is the best way to generate 3d sphere. I am using such simple method:Generate tetrahedron.Split tetrahedron faces into subfaces by dividing every its linโฆ
4ย years, 3ย months ago
Hello.I fight this problem already long time.As we know naive z coordinate reconstruction from x and y coordinates doesn't work properly since there is a sign loss.That is why iโฆ
6ย years, 6ย months ago
hello.Could you explain the difference between deferred shading and deferred lighting? Or point me to a place where it is explained well.
6ย years, 8ย months ago
Latest Activity
See all in DiscussionsI am satisfied with cube - distribution is quite good.
4ย years, 3ย months ago
JoeJ said:Running this in my imagination, i think normalizing each vertex on it's creation would help to get more uniform โฆ
4ย years, 3ย months ago
Sure distance from a center to vertices will be same but distance between triangle vertices will be very different anyway. โฆ
4ย years, 3ย months ago