13 years, 11 months ago
Highlights
I got the Clearance-based Path finding. BUT the agents/units there are always square. 1x1, 2x2, 3x3.. What if I have 2x3 or 2x4 agent/unit?
13 years, 11 months ago
13 years, 11 months ago
First of all, I already know A* algorithm. I would like to make/test a walking hero character on a map made in a level editor(also made by me). What I have done before is manage…
13 years, 11 months ago
Hello guys! I'm thinking of making a bullet-hell game like Sky Force or Jamestown. My question is how do you create the levels? What I mean is how is the level data stru…
14 years, 1 month ago
Hi to all! First of all, I would like to introduce myself. I'm Marc, a game developer since 2009. I have made my own 2d game engine(not like game maker that has its own…
14 years, 6 months ago
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See all in DiscussionsI got the Clearance-based Path finding. BUT the agents/units there are always square. 1x1, 2x2, 3x3.. What if I have …
13 years, 11 months ago
what are the other techniques?
13 years, 11 months ago
Hmmm, so basically, A* tile map 01 for HERO, A* tile map 02 for monsters with 3 by 3, A* …
13 years, 11 months ago