11 years, 5 months ago
Highlights
Community contributions featuredUsually there is an explicit relationship between the resource and its creator ( ID3D11Device ) and during its lifetime is very unlikely to change, and in case it might need to…
11 years, 5 months ago
12 years, 1 month ago
Hello guys, lately i started working on my game's levels and i found Deled3D to be an amazing product, extremely easy to use, fantastic material manager, but i had only a simple…
13 years, 4 months ago
Hello! I'm working on a deferred rendering engine ( lighting ) for my game. The approach is really simple : Set up multiple render targets for color,specular,depth…
13 years, 5 months ago
Hello guys, i'm working on a little game that i plan to release on XBox, but i have a little problem. I have a .fbx model that has different textures for different meshparts, if…
13 years, 7 months ago
Latest Activity
See all in DiscussionsUsually there is an explicit relationship between the resource and its creator ( ID3D11Device ) and during its lifetime is …
11 years, 5 months ago
I'll try to address your question the best way i can ( i'm not the most experienced around here) ^^ …
12 years, 1 month ago
Hey, I'll just point out few things : - XNA bottleneck : As long as the game runs fine …
12 years, 1 month ago