9 years, 11 months ago
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9 years, 11 months ago
I have shader error checking, some things slip through you know. Ah sure. What I did was delete all my shader code, and then re-write it from my mind. It's hard to say wh…
9 years, 11 months ago
Hi,I've successfully implemented shadow mapping and would like to incorporate a geometry shader for optimisation. It works fine without the geometry shader, but with it, it brea…
9 years, 11 months ago
I'm after somebody to re-write two C++ OpenGL examples in C# OpenTK. They're pretty basic and I'm sure it'd take under an hour for somebody who knew how. $50 (AUD) up for grabs.…
10 years, 4 months ago
Hello, I'm working on an iso RTS and I'm using the staggered approach to store my map data in an array. This means that each X co-ordinate represents 2 different X tiles…
14 years ago
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See all in DiscussionsI have shader error checking, some things slip through you know. Ah sure. What I did was delete all …
9 years, 11 months ago
I changed the code in the post to make it more readable, so it could have been either. I ended …
9 years, 11 months ago
Hi,I've successfully implemented shadow mapping and would like to incorporate a geometry shader for optimisation. It works fine without the …
9 years, 11 months ago