5ย years, 9ย months ago
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5ย years, 9ย months ago
1 hour ago, Irusan, son of Arusan said: The question is performance and there, figures of about 10x slower are kicked around Exactly, I've toyed around a bit with Unreal and I cโฆ
7ย years, 6ย months ago
@ethancodes does the original ball get its velocity changed? If not, maybe you could try debugging it with breakpoints. If you don't know how, Unity has a tutorial on this matteโฆ
8ย years, 1ย month ago
18 minutes ago, ethancodes said: Tried this, but I'm getting the same result. Have you tried with a ForceMode2D parameter too? (Like, right after the force) If so, then maybe thโฆ
8ย years, 1ย month ago
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See all in Discussions1 hour ago, Irusan, son of Arusan said: The question is performance and there, figures of about 10x slower are โฆ
7ย years, 6ย months ago
@ethancodes does the original ball get its velocity changed? If not, maybe you could try debugging it with breakpoints. If โฆ
8ย years, 1ย month ago
18 minutes ago, ethancodes said: Tried this, but I'm getting the same result. Have you tried with a ForceMode2D parameter โฆ
8ย years, 1ย month ago