15ย years, 8ย months ago
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It's not a question of 'if' it's a question of 'when' you will be forced to use VBO's. Remember: there's no such thing as a VAO in OpenGL 4.x/ESโฆ
15ย years, 8ย months ago
I've been looking into Android development and I dont have much outside of a basic prototype, but the android.com developer section is helpful for this kind of thing, specifโฆ
15ย years, 8ย months ago
15ย years, 9ย months ago
most implementations of GL will only allow a stack depth of around 32. (you can check by calling glGetInteger with GL_MAX_MODELVIEW_STACK_DEPTH)Your problem is that you appโฆ
15ย years, 9ย months ago
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See all in DiscussionsIt's not a question of 'if' it's a question of 'when' you will be forced to use VBO's. Remember: there's โฆ
15ย years, 8ย months ago
I've been looking into Android development and I dont have much outside of a basic prototype, but the android.com developer โฆ
15ย years, 8ย months ago
most implementations of GL will only allow a stack depth of around 32. (you can check by calling glGetInteger with โฆ
15ย years, 9ย months ago