Hi! for the past week Ive been actively developing a real time destruction system based on voxels, however i do not want voxel graphic.The idea was simple: using same mesh and s…
1 month, 2 weeks ago
Hi! for the past week Ive been actively developing a real time destruction system based on voxels, however i do not want voxel graphic.The idea was simple: using same mesh and s…
1 month, 2 weeks ago
well, I'm working on a 3d physics engine and used the separation axis theorem (SAT), but now to realize the rotation of rigid bodies, it is necessary to find all the collision p…
3 years, 8 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more