21 years, 6 months ago
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Community contributions featuredCalculus! I'm guessing you're using calculus to calculate resultant forces and the like.If all you want is simple collision detection, Bounding boxes should do just fine.
21 years, 6 months ago
21 years, 6 months ago
I was wondering if it would be feasible to create a terrain raycaster (like Longbow's) using pixel shaders?
21 years, 9 months ago
I think #2 would be best for a video game. The first way sounds complicated, and I don't see the advantage to it (it seems like you're just adding friction the frame before).
21 years, 6 months ago
21 years, 6 months ago
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See all in DiscussionsCalculus! I'm guessing you're using calculus to calculate resultant forces and the like.If all you want is simple collision detection, …
21 years, 6 months ago
I think #2 would be best for a video game. The first way sounds complicated, and I don't see the …
21 years, 6 months ago
Might want to check out ORGE 3D. Its a very full featured engine.
21 years, 6 months ago