14ย years, 5ย months ago
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Also wanted to mention, I used GetFileSize before, but that seems to be equally slow if not slower (some people say it's slower, I didn't get a big difference). My threaโฆ
14ย years, 5ย months ago
Hey, I'm using OVERLAPPED IO for asynchronous file IO (Win32, C++) to read files to a buffer in one go and that part works fine. The problem I'm having is to know how biโฆ
14ย years, 5ย months ago
Hey, I was wondering what people do for the first person weapon in a deferred engine. I know that some engines render the first person weapon with a different field-of-view, soโฆ
15ย years, 3ย months ago
Hey, I know how to handle a lost device and recovering it. I have a method CheckDeviceCooperativeLevel that calls TestCooperativeLevel and handles D3DERR_DEVICELOST and D3DERR_Dโฆ
15ย years, 4ย months ago
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See all in DiscussionsAlso wanted to mention, I used GetFileSize before, but that seems to be equally slow if not slower (some people โฆ
14ย years, 5ย months ago
A colleague of mine actually suggested the same thing, use a pak file. I think that's the way to go. โฆ
14ย years, 5ย months ago
Hey, I'm using OVERLAPPED IO for asynchronous file IO (Win32, C++) to read files to a buffer in one go โฆ
14ย years, 5ย months ago