16 years, 2 months ago
Highlights
Community contributions featuredFor the terrain mesh part, it is not rendering a lot of polygons in each view. Also, the distant terrain mesh even with high detail, only rendered with plain color with fog…
16 years, 2 months ago
16 years, 2 months ago
I would like to know how to render (or blend nicely) a road or some other details on a terrain using height map implementation.The best exampple is those in WoW. After usin…
16 years, 2 months ago
Take an example, when you first see a fountain created by particle system, you will find it flowing normally instead of starting to flow from the origin. So, there must be some…
17 years, 10 months ago
As topic. Common observation for single and overlapping transparent characters: Only front facing polygons visible (like normal solid character) Observation for single transpare…
19 years, 5 months ago
Latest Activity
See all in DiscussionsFor the terrain mesh part, it is not rendering a lot of polygons in each view. Also, the distant terrain …
16 years, 2 months ago
Thanks for all the information. Though, what interested me most is how WoW did it. They may not have the …
16 years, 2 months ago
Quote:Original post by ZemedelecQuote:Original post by pcwlaibut with a modern discrete GPU, it is faster to turn off LoD and …
16 years, 2 months ago