10 years, 3 months ago
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Community contributions featured10 years, 3 months ago
maybe not concentrate on the war but rather on the result? When you win, you gain new grounds with resources, so what did I get?When you loose, lives are lost (not that int…
10 years, 3 months ago
Our game (War Arcana https://www.facebook.com/war.arcana/) we have some rather minor UI effects: level up a skill and there's a small particle flash to celebrate it, enter the m…
10 years, 1 month ago
Our game has a very simple combat resolution. Roughly, attacking with an army of X against an army of Y units and being victorious you'll lose Y units (and if the opponent is st…
10 years, 4 months ago
I have a strategy game where I decided to add ruins and caves that originally were intended to work like the quest locations in Warlords 2. For a quick review, this was basicall…
10 years, 6 months ago
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See all in DiscussionsOur game (War Arcana https://www.facebook.com/war.arcana/) we have some rather minor UI effects: level up a skill and there's a small …
10 years, 1 month ago
maybe not concentrate on the war but rather on the result? When you win, you gain new grounds with resources, so …
10 years, 3 months ago
In the visual sense, like screenshots or a video of what you already have.Here is the "buy army" screen...
10 years, 3 months ago