16ย years ago
Highlights
Community contributions featured// Transform normal and tangent, and compute the binormal i.Norm = normalize( mul(i.Norm, (float3x3)WorldMatrix ) );i.Tan = normalize( mul(i.Tan, (float3x3)WorldMatrix ) );floatโฆ
16ย years ago
I've been having trouble getting parallax mapping working in my engine. I coded my own version and looked up sample stuff and both gave me the same result. In the video, I haveโฆ
16ย years ago
16ย years, 7ย months ago
Hey guys, I started writing an obj loader for Direct3D tonight and am running into a texture coord issue.. I just wanted to post to see if anyone could spot something. I know itโฆ
16ย years, 7ย months ago
Team name: Flashcube Studios Project Name: I'm currently working on two different iPhone games and a PC title. I will share further details with those who apply. Target aimโฆ
16ย years, 7ย months ago
Latest Activity
See all in Discussions// Transform normal and tangent, and compute the binormal i.Norm = normalize( mul(i.Norm, (float3x3)WorldMatrix ) );i.Tan = normalize( mul(i.Tan, (float3x3)WorldMatrix โฆ
16ย years ago
I've been having trouble getting parallax mapping working in my engine. I coded my own version and looked up sample โฆ
16ย years ago
Quote:Original post by karwostsMight be a long shot, but are you making sure to take account of the fact that โฆ
16ย years, 7ย months ago