19 years, 11 months ago
Highlights
Community contributions featuredFillrate has to do with it, since it does render quicker in low resolutions.But I just figured out the problem...the matrix stack operations were inside the loop that renders th…
19 years, 11 months ago
19 years, 11 months ago
[big edit] Doesn't make sense to make a new topic about my updated problem, so I'm restating it here. My initial topic was that TGA textures were slowing down my program. Just m…
19 years, 11 months ago
Right now I'm working on a puzzle game in 3D. The playing board will be seen pretty much from the same perspective, although the user has the option to spin the board and i…
19 years, 11 months ago
I know art people need portfolios, so do most programmers need their own 'portfolios' too? Most of my programs are scraps right now, and nothing I feel worthy of releasing to th…
19 years, 11 months ago
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See all in DiscussionsFillrate has to do with it, since it does render quicker in low resolutions.But I just figured out the problem...the …
19 years, 11 months ago
Actually, the textures are only loaded once and glBindTexture is just used to set the texture to the geometry on …
19 years, 11 months ago
[big edit] Doesn't make sense to make a new topic about my updated problem, so I'm restating it here. My …
19 years, 11 months ago