14 years ago
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14 years ago
You need to enable VSync in order to prevent tearing: Replace: d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; With: d3dpp.PresentationInterval = D3DPRESENT_INTERVAL…
14 years ago
Hi guys, I don't really know if this should belong in the Directx forum but here it goes: So I was trying to debug some issues from my shader code and I was using PIX for th…
14 years, 9 months ago
Hi guys, I am working on a simple editor for my game. It gives the possibility to select an object and move it around the emviroment. I want to be able to select the object…
18 years, 5 months ago
This is bothering me for some time, and I did not manage to find an answer to my problem by searching the net, and so I am posting this here. I am using ID3DXSprite to draw my s…
18 years, 6 months ago
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See all in DiscussionsYou need to enable VSync in order to prevent tearing: Replace: d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; With: d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
14 years ago
I had this same problem ( not knowing what 2D engine to use ) and I ended up writing my …
14 years ago
This is where I get the error: Mouse_Device->GetDeviceState(sizeof(DIMOUSESTATE), (LPVOID)&Mouse_State); Located over in the routine Mouse_Controls() in the first line like …
14 years, 7 months ago