Release candidate: Godot 4.5.2 RC 1
The release candidate for Godot 4.5.2 introduces significant backported fixes that address rendering and platform issues, making it a vital update for developers. Notably, Android export templates now include debug symbols, allowing developers to better diagnose crashes in their games published on Google Play. This update is particularly important for those using Vulkan Mobile, as it aims to resolve numerous crash reports.
Additionally, improvements in Direct3D 12 performance and shader compilation times are included, which will benefit developers targeting this API. The default support for iOS exports using Metal has also been adjusted to restrict compatibility to A12 devices or newer, ensuring better performance. With 101 contributors making 200 improvements, this release is a step forward in enhancing the Godot experience.
“This should resolve a lot of crash reports that your game might have.”
- what
- Release candidate for Godot 4.5.2 with important fixes
- who
- Godot Engine community and contributors
- when
- Release candidate available now
- impact
- Improves stability and performance for Android and Direct3D 12 users
The update enhances stability and performance for developers.
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