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Free and open source game engine

Tiling Noise - Procedural GPU Patterns

Catlike Coding Godot adds an optional tiling toggle to its procedural GPU noise work, keeping it off by default. The update also documents the tiling requirements with a multiline shader …

Blog Catlike Coding Godot · 3 days, 4 hours ago
Godot 4.8 Dev6 & Dev7 Releases

GameFromScratch reports that Godot 4.8 has moved two steps closer with Dev6 and Dev7, likely the last development builds before beta. For teams tracking engine stability, that usually means the …

Blog Gamefromscratch · 1 week ago
Dev snapshot: Godot 4.8 dev 7

Godot Engine says 4.8 dev 7 is the last feature snapshot before freeze, shifting the branch to bugfixes and regressions ahead of beta. For teams tracking engine upgrades, this one …

Official Godot Engine · 1 week, 2 days ago
Gozen – Free & Open-Source Godot Powered Video Editor

GameFromScratch reports that Gozen, a free and open-source video editor built with Godot, has entered beta on Windows, Mac, and Linux. Developers can build it from source for free, or …

Blog Gamefromscratch · 1 week, 3 days ago
Value Noise Derivatives - Procedural GPU Patterns

Catlike Coding Godot adds a variant smooth01() helper for value-noise sampling in Godot shaders, letting developers choose linear, smooth, or smoother blending. The practical win is control: use smoother interpolation …

Blog Catlike Coding Godot · 2 weeks ago
How to blur images at 20,000 FPS (or 50 microseconds)

Acerola breaks down how a blur can be pushed to 20,000 FPS, or about 50 microseconds per frame, by treating it as a shader and sampling problem instead of a …

Video Acerola · 2 weeks ago
Action Game Maker Massive 2.0 Beta

Gamefromscratch reports that Action Game Maker’s Massive 2.0 beta is trying to make the Maker-branded Godot fork feel like a real product, not just a paid wrapper. The June 2025 …

Blog Gamefromscratch · 2 weeks, 3 days ago
Five Years of Solo Development – Interview with Fountains Creator John Pywell

XBox Wire details how solo dev John Pywell spent five years building Fountains, a Metroidvania now launching on Xbox. The game leans hard into mystery, with minimal guidance, Dark Souls-style …

Official XBox Wire · 3 weeks ago
Dev snapshot: Godot 4.8 dev 6

Godot 4.8 dev 6 lands sooner than usual after macOS startup crashes and Android Play Store upload failures were fixed. The snapshot also adds screen-space contact shadows for directional lights, …

Official Godot Engine · 3 weeks, 2 days ago
Optimizing CPU-side Rendering Code

Godot has been tightening CPU-side renderer code, and one Polygon2D case showed why that matters: a scene with only about 20 animated characters was spending 15.7 ms in Polygon2D::_notification() and …

Official Godot Engine · 3 weeks, 2 days ago
Gate – An Improved GDScript?

Gate is a new high-level language for Godot that aims to be a superset of GDScript, so existing GDScript remains valid while projects can opt into extra structure. For teams …

Blog Gamefromscratch · 3 weeks, 2 days ago
Godot 4.8 Dev5 Released

Godot 4.8 Dev5 brings texture streaming into the engine’s upcoming release, a meaningful step for teams fighting memory pressure on large scenes. The build also cleans up the 2D toolbar, …

Blog Gamefromscratch · 3 weeks, 6 days ago
Dev snapshot: Godot 4.8 dev 5

Godot 4.8 dev 5 brings mip-level texture streaming, a long-requested fix for open-world VRAM pressure. The snapshot also adds alpha-preserving mip handling, a cleaner 2D toolbar, and a handful of …

Official Godot Engine · 4 weeks ago
Value Noise - Procedural GPU Patterns

Catlike Coding Godot shows how to turn a 0–1 value range into a 1–0–1 gradient for procedural GPU patterns. The technique doubles the value, then remaps the upper half and …

Blog Catlike Coding Godot · 4 weeks, 1 day ago
Godot 4.8 Dev4 Released

Godot 4.8 Dev4 is out, pushing the engine another step toward its next stable release. This build is notable because the earlier 4.8 dev drops were relatively light, while Dev4 …

Blog Gamefromscratch · 1 month, 1 week ago
Animating Octaves - Procedural GPU Patterns

Catlike Coding Godot shows how folding time into a GPU hash makes procedural octaves animate in lockstep, but not smoothly. With temporal lacunarity set to 2, the second octave updates …

Blog Catlike Coding Godot · 1 month, 1 week ago
Tencent Make Huge Investment in W4 Games

Tencent has taken a major new stake in W4 Games, the commercial services and porting company founded by key Godot Engine developers. The move deepens a strategic partnership that could …

Blog Gamefromscratch · 1 month, 1 week ago
Dev snapshot: Godot 4.8 dev 4

Godot 4.8 dev 4 lands a broad set of editor, rendering, export, and workflow upgrades, with Trail3D, shader node groups, and Android SDK automation among the biggest additions. The snapshot …

Official Godot Engine · 1 month, 1 week ago
W4 Games raises $18M to expand its international team

W4 Games has secured $18 million to grow its international team and push deeper into the Godot ecosystem. The company also signed a multi-year strategic partnership with Tencent, a move …

News Game Developer · 1 month, 1 week ago
Godot Engine partner firm W4 Games secures $18m Series B funding, signs deal with Tencent to bolster Asia ecosystem

W4 Games has closed an $18 million Series B led by Tencent, bringing its total funding to $33 million. The Godot services company will use the cash to expand its …

News GamesIndustry.biz · 1 month, 1 week ago
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