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Free and open source game engine

Five Years of Solo Development – Interview with Fountains Creator John Pywell

XBox Wire details how Fountains, a solo Metroidvania from John Pywell, launches on Xbox after five years of development. Built in Godot, it leans on Dark Souls and Hollow Knight …

Official XBox Wire · 1 hour, 27 minutes ago
Dev snapshot: Godot 4.8 dev 6

Godot 4.8 dev 6 lands sooner than usual after macOS startup crashes and Android Play Store upload failures were fixed. The snapshot also adds screen-space contact shadows for directional lights, …

Official Godot Engine · 1 day, 22 hours ago
Optimizing CPU-side Rendering Code

Godot has been tightening CPU-side renderer code, and one Polygon2D case showed why that matters: a scene with only about 20 animated characters was spending 15.7 ms in Polygon2D::_notification() and …

Official Godot Engine · 2 days, 1 hour ago
Gate – An Improved GDScript?

Gate is a new high-level language for Godot that aims to be a superset of GDScript, so existing GDScript remains valid while projects can opt into extra structure. For teams …

Blog Gamefromscratch · 2 days, 3 hours ago
Godot 4.8 Dev5 Released

Godot 4.8 Dev5 brings texture streaming into the engine’s upcoming release, a meaningful step for teams fighting memory pressure on large scenes. The build also cleans up the 2D toolbar, …

Blog Gamefromscratch · 6 days, 3 hours ago
Dev snapshot: Godot 4.8 dev 5

Godot 4.8 dev 5 brings mip-level texture streaming, a long-requested fix for open-world VRAM pressure. The snapshot also adds alpha-preserving mip handling, a cleaner 2D toolbar, and a handful of …

Official Godot Engine · 1 week ago
Value Noise - Procedural GPU Patterns

A new procedural GPU pattern technique in Godot turns a single 0–1 value range into a 1–0–1 gradient by doubling the value and remapping it around the midpoint. That makes …

Blog Catlike Coding Godot · 1 week ago
Godot 4.8 Dev4 Released

Godot 4.8 Dev4 is out, pushing the engine another step toward its next stable release. This build is notable because the earlier 4.8 dev drops were relatively light, while Dev4 …

Blog Gamefromscratch · 3 weeks ago
Tencent Make Huge Investment in W4 Games

Tencent has taken a major new stake in W4 Games, the commercial services and porting company founded by key Godot Engine developers. The move deepens a strategic partnership that could …

Blog Gamefromscratch · 3 weeks, 1 day ago
Dev snapshot: Godot 4.8 dev 4

Godot 4.8 dev 4 lands a broad set of editor, rendering, export, and workflow upgrades, with Trail3D, shader node groups, and Android SDK automation among the biggest additions. The snapshot …

Official Godot Engine · 3 weeks, 1 day ago
W4 Games raises $18M to expand its international team

W4 Games has secured $18 million to grow its international team and push deeper into the Godot ecosystem. The company also signed a multi-year strategic partnership with Tencent, a move …

News Game Developer · 3 weeks, 2 days ago
Godot Engine partner firm W4 Games secures $18m Series B funding, signs deal with Tencent to bolster Asia ecosystem

W4 Games has closed an $18 million Series B led by Tencent, bringing its total funding to $33 million. The Godot services company will use the cash to expand its …

News GamesIndustry.biz · 3 weeks, 2 days ago
Fixing high polling rate mice on Windows in Godot

Godot 4.7.2 finally fixes a long-standing Windows input bottleneck that could tank framerate when players used 2 kHz, 4 kHz, or 8 kHz mice. The change keeps raw mouse input …

Official Godot Engine · 3 weeks, 3 days ago
Godot Engine 3.6.3-stable Released

Godot Engine 3.6.3 is out as a maintenance release for the 3.x line, focused on stability, usability, and bug fixes. It stays compatible with prior 3.6 builds, so teams can …

Tech Godot Engine (GitHub Releases) · 3 weeks, 5 days ago
Maintenance release: Godot 3.6.3

Godot 3.6.3 is out as a maintenance update for the 3.x LTS line, and the big driver is platform compliance rather than engine features. Android exports now align with Google …

Official Godot Engine · 3 weeks, 5 days ago
Godot Engine 4.7.2-stable Released

Godot Engine 4.7.2-stable is out as a maintenance release focused on stability, usability, and bug fixes. It stays compatible with prior 4.7.x projects, so teams can adopt it without a …

Tech Godot Engine (GitHub Releases) · 4 weeks, 2 days ago
Godot adoption is rising: what are devs getting out of the engine?

Godot is gaining traction with developers who want a lightweight, open source engine that stays out of the way. The appeal is practical: faster iteration, a smaller footprint, and fewer …

News Game Developer · 4 weeks, 2 days ago
Maintenance release: Godot 4.7.2

Godot 4.7.2 is out as a maintenance update, with 57 fixes from 39 contributors and no known incompatibilities with 4.7.1. The release focuses on stability, editor polish, and platform-specific bug …

Official Godot Engine · 4 weeks, 2 days ago
Submissions open for Godot 2026 showreel

Submissions are now open for the Godot 2026 showreel, giving teams a chance to spotlight published or in-progress games, apps, and tools built with the engine. The showcase will be …

Official Godot Engine · 1 month ago
GodotFest 2026 returns to Munich this November

GodotFest is coming back to Munich on November 3-4, 2026, after drawing nearly 500 attendees to its first edition. This year’s theme shifts toward the business side of Godot, with …

Official Godot Engine · 1 month ago
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