Godot News
Free and open source game engine
XBox Wire details how Fountains, a solo Metroidvania from John Pywell, launches on Xbox after five years of development. Built in Godot, it leans on Dark Souls and Hollow Knight …
Godot 4.8 dev 6 lands sooner than usual after macOS startup crashes and Android Play Store upload failures were fixed. The snapshot also adds screen-space contact shadows for directional lights, …
Godot has been tightening CPU-side renderer code, and one Polygon2D case showed why that matters: a scene with only about 20 animated characters was spending 15.7 ms in Polygon2D::_notification() and …
Gate is a new high-level language for Godot that aims to be a superset of GDScript, so existing GDScript remains valid while projects can opt into extra structure. For teams …
Godot 4.8 Dev5 brings texture streaming into the engine’s upcoming release, a meaningful step for teams fighting memory pressure on large scenes. The build also cleans up the 2D toolbar, …
Godot 4.8 dev 5 brings mip-level texture streaming, a long-requested fix for open-world VRAM pressure. The snapshot also adds alpha-preserving mip handling, a cleaner 2D toolbar, and a handful of …
A new procedural GPU pattern technique in Godot turns a single 0–1 value range into a 1–0–1 gradient by doubling the value and remapping it around the midpoint. That makes …
Godot 4.8 Dev4 is out, pushing the engine another step toward its next stable release. This build is notable because the earlier 4.8 dev drops were relatively light, while Dev4 …
Tencent has taken a major new stake in W4 Games, the commercial services and porting company founded by key Godot Engine developers. The move deepens a strategic partnership that could …
Godot 4.8 dev 4 lands a broad set of editor, rendering, export, and workflow upgrades, with Trail3D, shader node groups, and Android SDK automation among the biggest additions. The snapshot …
W4 Games has secured $18 million to grow its international team and push deeper into the Godot ecosystem. The company also signed a multi-year strategic partnership with Tencent, a move …
W4 Games has closed an $18 million Series B led by Tencent, bringing its total funding to $33 million. The Godot services company will use the cash to expand its …
Godot 4.7.2 finally fixes a long-standing Windows input bottleneck that could tank framerate when players used 2 kHz, 4 kHz, or 8 kHz mice. The change keeps raw mouse input …
Godot Engine 3.6.3 is out as a maintenance release for the 3.x line, focused on stability, usability, and bug fixes. It stays compatible with prior 3.6 builds, so teams can …
Godot 3.6.3 is out as a maintenance update for the 3.x LTS line, and the big driver is platform compliance rather than engine features. Android exports now align with Google …
Godot Engine 4.7.2-stable is out as a maintenance release focused on stability, usability, and bug fixes. It stays compatible with prior 4.7.x projects, so teams can adopt it without a …
Godot is gaining traction with developers who want a lightweight, open source engine that stays out of the way. The appeal is practical: faster iteration, a smaller footprint, and fewer …
Godot 4.7.2 is out as a maintenance update, with 57 fixes from 39 contributors and no known incompatibilities with 4.7.1. The release focuses on stability, editor polish, and platform-specific bug …
Submissions are now open for the Godot 2026 showreel, giving teams a chance to spotlight published or in-progress games, apps, and tools built with the engine. The showcase will be …
GodotFest is coming back to Munich on November 3-4, 2026, after drawing nearly 500 attendees to its first edition. This year’s theme shifts toward the business side of Godot, with …