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Pathfinding News

The latest Pathfinding coverage curated for game developers.

Why you should switch to NavWorld in Unity 6.6

git-amend shows how Unity 6.6’s NavWorld lets AI pathfinding run from jobs instead of stalling the main thread. The practical win is better scaling for reachability checks and route queries, …

Video git-amend · 1 week, 4 days ago
Keeper | Managing Memory Budgets

GDC Festival of Gaming spotlights how Keeper’s bird companion flight stayed within budget by balancing pathfinding, locomotion, and animation. The session focuses on the memory tradeoffs behind fixed-wing movement, a …

Video GDC Festival of Gaming · 3 weeks, 2 days ago
Optimizing Deep Rock Galactic Survivor for mobile

Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and UI events had to fit inside a 3 GB iPad and a wildly …

Official Unity · 3 weeks, 6 days ago
Fixed Wing Flight in "Keeper"

GDC Festival of Gaming spotlights how Keeper’s bird companion handles fixed-wing flight, with a focus on pathfinding, locomotion, and animation. The session clip shows the team tackling a deceptively hard …

Video GDC Festival of Gaming · 1 month, 3 weeks ago
Differential heuristics

A long-running A* pathfinding deep dive now has a fresh release centered on differential heuristics, the same family of tricks that helps large route planners stay responsive. The update replaces …

Blog Red Blob Games · 2 months, 1 week ago
An Efficient Solution to the 2D Visibility Problem in Cartesian Grid Maps and its Application in Heuristic Path Planning

A new grid-visibility method can trace line of sight across an entire 2D map in one pass, with O(n) compute and memory cost. It avoids preprocessing and stays independent of …

Research arXiv cs.GR · 2 months, 2 weeks ago
NeoAxis Engine 2026.2 Released

NeoAxis Engine 2026.2 lands with a practical mix of rendering, import, pathfinding, and networking upgrades. PBR output is cleaner by default thanks to the Khronos PBR Neutral Tonemapper, while glTF/GLB …

News betauser · 2 months, 3 weeks ago
Hex Map 5.3.0 Storing the Found Path

Hex map pathfinding in Unity 6000.3.17f1 gets a small but important cleanup: the cursor now only retriggers searches when the hovered cell actually changes. The bigger shift is storing the …

Blog Catlike Coding Unity · 4 months ago
Multi-threaded Recast-Based A* Pathfinding for Scalable Navigation in Dynamic Game Environments

This new multi-threaded A* pathfinding framework significantly boosts performance, achieving over 350 FPS with 1000 agents. Developers focused on dynamic environments will find its Recast-based mesh generation and crowd coordination …

Research arXiv cs.GR · 8 months, 1 week ago