Pathfinding News
The latest Pathfinding coverage curated for game developers.
Keeper’s fixed-wing bird companion is getting a dedicated look at pathfinding, locomotion, and animation, with the team showing how they made flight feel controllable instead of floaty. The GDC 2026 …
A long-running A* pathfinding deep dive now has a fresh release centered on differential heuristics, the same family of tricks that helps large route planners stay responsive. The update replaces …
A new grid-visibility method can trace line of sight across an entire 2D map in one pass, with O(n) compute and memory cost. It avoids preprocessing and stays independent of …
NeoAxis Engine 2026.2 lands with a practical mix of rendering, import, pathfinding, and networking upgrades. PBR output is cleaner by default thanks to the Khronos PBR Neutral Tonemapper, while glTF/GLB …
Hex map pathfinding in Unity 6000.3.17f1 gets a small but important cleanup: the cursor now only retriggers searches when the hovered cell actually changes. The bigger shift is storing the …
This new multi-threaded A* pathfinding framework significantly boosts performance, achieving over 350 FPS with 1000 agents. Developers focused on dynamic environments will find its Recast-based mesh generation and crowd coordination …