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Pathfinding News

The latest Pathfinding coverage curated for game developers.

Fixed Wing Flight in "Keeper"

Keeper’s fixed-wing bird companion is getting a dedicated look at pathfinding, locomotion, and animation, with the team showing how they made flight feel controllable instead of floaty. The GDC 2026 …

Video GDC Festival of Gaming · 3 weeks, 6 days ago
Differential heuristics

A long-running A* pathfinding deep dive now has a fresh release centered on differential heuristics, the same family of tricks that helps large route planners stay responsive. The update replaces …

Blog Red Blob Games · 1 month, 1 week ago
An Efficient Solution to the 2D Visibility Problem in Cartesian Grid Maps and its Application in Heuristic Path Planning

A new grid-visibility method can trace line of sight across an entire 2D map in one pass, with O(n) compute and memory cost. It avoids preprocessing and stays independent of …

Research arXiv cs.GR · 1 month, 2 weeks ago
NeoAxis Engine 2026.2 Released

NeoAxis Engine 2026.2 lands with a practical mix of rendering, import, pathfinding, and networking upgrades. PBR output is cleaner by default thanks to the Khronos PBR Neutral Tonemapper, while glTF/GLB …

News betauser · 1 month, 3 weeks ago
Hex Map 5.3.0 Storing the Found Path

Hex map pathfinding in Unity 6000.3.17f1 gets a small but important cleanup: the cursor now only retriggers searches when the hovered cell actually changes. The bigger shift is storing the …

Blog Catlike Coding Unity · 3 months ago
Multi-threaded Recast-Based A* Pathfinding for Scalable Navigation in Dynamic Game Environments

This new multi-threaded A* pathfinding framework significantly boosts performance, achieving over 350 FPS with 1000 agents. Developers focused on dynamic environments will find its Recast-based mesh generation and crowd coordination …

Research arXiv cs.GR · 7 months, 1 week ago