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arXiv cs.GR
arXiv cs.GR Research
· 7 months, 4 weeks ago • Bowen Xue, Saeed Hadadan, Zheng Zeng, Fabrice Rousselle, Zahra Montazeri, Milos Hasan

VideoNeuMat: Neural Material Extraction from Generative Video Models

Briefing

VideoNeuMat tries to extract standalone material assets from generative video models instead of just using the videos themselves. The authors fine-tune Wan 2.1 14B to produce controlled material sample videos, essentially a virtual gonioreflectometer that keeps the model’s realism while imposing a measurement pattern.

They then train a Large Reconstruction Model, finetuned from a smaller Wan 1.3B backbone, to reconstruct compact neural materials from those videos. The paper says 17 generated frames are enough for single-pass inference, and the resulting materials generalize to novel lighting and viewing conditions. For game devs, the appeal is obvious: if this holds up beyond the paper, it could reduce the need for expensive capture rigs or heavily manual material authoring, while giving technical artists and graphics programmers another route to high-diversity PBR-like assets.

“effectively creating a "virtual gonioreflectometer"”

— Authors · Describing the controlled video-generation stage
Original source
Read on arXiv cs.GR
At a glance
what
VideoNeuMat extracts reusable neural material assets from generative video models in a 2-stage pipeline.
who
Authors: Bowen Xue, Saeed Hadadan, Zheng Zeng, Fabrice Rousselle, Zahra Montazeri, and Milos Hasan.
when
Submitted Feb 6, 2026; revised May 15, 2026 (v2).
impact
Could reduce dependence on manual material capture and help generate diverse, reusable materials for rendering pipelines.
Signal Positive

Promising workflow for material creation and asset reuse

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