Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

GamesIndustry.biz
GamesIndustry.biz
· 6 months ago • Vikki Blake

Hasbro CEO thinks the video game industry needs to "think about things differently"

Briefing

Chris Cocks, CEO of Hasbro, calls for a shift in how the video game industry operates, particularly in light of increasing production costs. He points out that developing a AAA game now requires a staggering amount of resources, often exceeding a thousand man-years. This reality necessitates a reevaluation of talent sourcing, encouraging companies to look beyond traditional hubs like San Francisco and Austin to regions with emerging talent.

Moreover, Cocks believes that while AI is currently unpopular among gamers, its potential to improve game quality should not be overlooked. He advocates for a straightforward business model that prioritizes value for players, suggesting that developers focus on delivering substantial content without relying heavily on complex monetization strategies. This approach could lead to more successful games and a better relationship with consumers.

“You have this massive cost inflation for delivering the amount of content.”

— Chris Cocks · Discussing the challenges of AAA game development.
At a glance
what
Hasbro CEO calls for innovative thinking in game development.
who
Chris Cocks, CEO of Hasbro.
impact
Highlights the need for developers to adapt to rising costs and explore global talent.
context
Cocks emphasizes the importance of balancing production costs with market growth.
Signal Positive

Cocks' insights encourage innovation and adaptation in the industry.

Discuss

Follow AI updates

See relevant stories in your personalized news feed.

Sign in to follow

Continue on GameDev.net

Useful next steps related to this story.

Game development news without the noise

One useful weekly briefing. No daily flood.

Sending your confirmation email…

Discussion

Loading comments...

Story Timeline (5 sources)

Story covered over 2 days • First reported by GamesIndustry.biz